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Toys Don’t Move… Right?

Department of Digital Technology Design, National Taipei University of Education

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This project is a multiplayer party adventure game set in a whimsical toy world. Players take on the role of wind-up toys, exploring different corners of a room while competing against one another. They collect scattered resources and complete missions to earn the prestigious “Gear Medal,” the highest honor in the toy world.

The game focuses on simple controls and interactive competition. Players must gather resources, avoid obstacles and traps, while also competing with or interfering with other players during gameplay. The stages are inspired by everyday room objects, such as toy boxes and coloring papers, creating a playful adventure world from a toy-sized perspective.

A key feature of the game is the smartphone controller system. Players can scan a QR code to connect their phones and control their characters by tilting the device. The controls are intuitive and easy to learn, making the game suitable for friends and families to enjoy together as a fun party game experience.

Players can quickly join the game by scanning a QR code and use their smartphones as controllers to embark on a toy world adventure together. The player side uses pop-up style tutorials to guide operations, including permission activation and direction calibration, while the host side simultaneously displays instructional illustra Third Level – Crazy Dining Table: Players must quickly eat food while distinguishing between high-score foods and dangerous foods, competing for the highest score within the time limit. Second Level – Coloring Paper: Players must collect paint blobs to expand their colored territory while avoiding disruptive paint attacks, competing for the largest painted area within the t First Level – Toy Box: Players must collect LEGO bricks and transport them to the castle while avoiding spinning tops and using items on the field to interfere with opponents, competing for
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